Does anyone know how to make colors lighter or darker depending on the music? And make it look similar to a normal visualize (like Monstercat) but instead of having bars go up and down the specific part of the wallpaper becomes lighter or darker? I'm pretty sure this topic has been discussed on a different thread so if anyone can link that to me it would also be appreciated.
Like making the dokkaebi darker or lighter to the music.
It is currently April 23rd, 2024, 8:19 am
Color Gradient Visualizer
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- Posts: 1
- Joined: September 3rd, 2018, 5:51 pm
Color Gradient Visualizer
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- Rainmeter Sage
- Posts: 16162
- Joined: October 11th, 2010, 6:27 pm
- Location: Gheorgheni, Romania
Re: Color Gradient Visualizer
First, if you'd like to use a SolidColor, you could adjust its transparency, according to the AudioLevel plugin measure. Something like:Initial Die wrote:Does anyone know how to make colors lighter or darker depending on the music?
Code: Select all
[Rainmeter]
Update=40
DynamicWindowSize=1
[MeasureAudio]
Measure=Plugin
Plugin=AudioLevel
Port=Output
FFTSize=1024
FFTAttack=15
FFTDecay=250
Bands=10
[MeasureBand0]
Measure=Plugin
Plugin=AudioLevel
Parent=MeasureAudio
Type=Band
BandIdx=0
[MeterBand0]
Meter=Image
X=0
Y=0
W=50
H=20
SolidColor=255,240,0,(255*[MeasureBand0])
DynamicVariables=1
On the other hand, if you'd like it this way, you have to cut out the specific part of your wallpaper, place it in the right position in the code of your skin (to overlap the appropriate part of the wallpaper), then set its ImageAlpha option, same way as I set the transparency of the SolidColor above:Initial Die wrote:And make it look similar to a normal visualize (like Monstercat) but instead of having bars go up and down the specific part of the wallpaper becomes lighter or darker?
Code: Select all
[Rainmeter]
Update=40
DynamicWindowSize=1
[MeasureAudio]
Measure=Plugin
Plugin=AudioLevel
Port=Output
FFTSize=1024
FFTAttack=15
FFTDecay=250
Bands=10
[MeasureBand0]
Measure=Plugin
Plugin=AudioLevel
Parent=MeasureAudio
Type=Band
BandIdx=0
[MeterBand0]
Meter=Image
ImageName=#@#MyImage.png
X=Set-The-Appropriate-Position-Here
Y=Set-The-Appropriate-Position-Here
ImageAlpha=(255*[MeasureBand0])
DynamicVariables=1