There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
I hope this observation won't be considered being offtopic, but related to the code of the first post, I have to say that the [!Update ImageFloat] bang is wrong, [ImageFloat] being a measure. As such, the bang should have to be probably [!UpdateMeasure ImageFloat], because !Update is used to update the whole skin, not a measure (or meter) of it.
balala wrote:I hope this observation won't be considered being offtopic, but related to the code of the first post, I have to say that the [!Update ImageFloat] bang is wrong, [ImageFloat] being a measure. As such, the bang should have to be probably [!UpdateMeasure ImageFloat], because !Update is used to update the whole skin, not a measure (or meter) of it.
Not off topic at all.
Since abandoning my puzzle idea, I have learnt a couple things about measures; the fact you mentioned, and the fact that measures cannot be hidden with the Hidden=1 value.
So time ticks on, and so does the never-ending pursuit of knowledge.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.