1) Removed that MeasureName that was conflicting with ImageName
Code: Select all
[MeterSymbol]
Meter=Image
;MeasureName=MeasureSymbol
ImageName="d100.\Frame[measureCalc_d100].png"
X=0
Y=0
DynamicVariables=1
Click to animate:
Code: Select all
[MeterSymbol]
Meter=Image
;MeasureName=MeasureSymbol
ImageName="d100.\Frame[measureCalc_d100].png"
X=0
Y=0
DynamicVariables=1
Same for me, too. I didn't change the value Update option, but when I removed the MeasureName option, the skin started to work properly.jsmorley wrote:Worked fine for me, as soon as I did two things:
1) Removed that MeasureName that was conflicting with ImageName
2) Changed the Update in [Rainmeter] to 100, so the animation isn't running at one frame per second. Then I just added an extra zero to the variable UpdateRateSeconds, so everything except the animation still runs at the original rate.Code: Select all
[MeterSymbol] Meter=Image ;MeasureName=MeasureSymbol ImageName="d100.\Frame[measureCalc_d100].png" X=0 Y=0 DynamicVariables=1
Click to animate:
GIF.gif
Thank you very much!jsmorley wrote:Worked fine for me, as soon as I did two things:
1) Removed that MeasureName that was conflicting with ImageName
2) Changed the Update in [Rainmeter] to 100, so the animation isn't running at one frame per second. Then I just added an extra zero to the variable UpdateRateSeconds, so everything except the animation still runs at the original rate.Code: Select all
[MeterSymbol] Meter=Image ;MeasureName=MeasureSymbol ImageName="d100.\Frame[measureCalc_d100].png" X=0 Y=0 DynamicVariables=1
Code: Select all
[MeterSymbol]
Meter=Image
ImageName=#@#Images\[MeasureSymbol]\Frame[measureCalc_d100].png
X=0
Y=0
DynamicVariables=1
Since you are using a Calc measure with a Counter to drive the animation, that measure will be updated once every skin update, the value of the Update option in the [Rainmeter] section. By default that is 1000, or once a second. You will want to reduce that to get the speed you want, maybe Update=100. Be sure to increase any UpdateDivider or UpdateRate on all other measures that are not involved with the animation, so they don't run 10 times as fast for no good reason.xenium wrote:I come back with a question: when I try to run an animated picture in rainmeter, like the one posted above, for example, it runs in slowmotion. So, I tried to make a skin with animated weather icons and they run in slowmotion .
What's the cause?
I thought the cause would be my old pc (Core2Duo E8400, RAM 8gb ddr3, graphic on board Intel GMA4500 with shared memory up to 1759MB)
I reduced the Rainmeter update and the problem resolved, but another appeared.jsmorley wrote:Since you are using a Calc measure with a Counter to drive the animation, that measure will be updated once every skin update, the value of the Update option in the [Rainmeter] section. By default that is 1000, or once a second. You will want to reduce that to get the speed you want, maybe Update=100. Be sure to increase any UpdateDivider or UpdateRate on all other measures that are not involved with the animation, so they don't run 10 times as fast for no good reason.
Well there are no images in d100, so Rainmeter is working pretty hard just hammering the log with errors about missing images every 60 milliseconds.xenium wrote:I reduced the Rainmeter update and the problem resolved, but another appeared.
When I add a new measurecalc in code, the animation starts running jerky. If you remove the new measurecal animation runs normally.
What's the problem?
TestWeatherSkin.zip
even if there is a picture in d100, so it happens.jsmorley wrote:Well there are no images in d100, so Rainmeter is working pretty hard just hammering the log with errors about missing images every 60 milliseconds.