tnpan wrote:Yes! Indeed, all the red stuff are details, the red triangle marks 5 seconds, the image is similarnto the ones showed before.
I've scale it and make it move for a whilr but never thought i only had to use 288 of 360 degrees, i'll try that asap.
About the dashed line, is beter to use that code o a static png set to rotate at a constant speed?
Lastly the dot, you can see it in the refference image at 8, originaly was made to spin every second non-stop. An echo of the seconds again. As mentioned before by eclectic-tech, the dot don't spins, it jumps, seems i'll have to redesign that one :/
It doesn't matter which method you use for the dash line, I just offered the shape meter as an option.
Sounds like you are close to getting everything working, looks good!
a good option, thats a .png less that the cpu can fill in with no problem (wow! a few bites of free Hard Drive hahaha) it works wondefull, I noticed I can personalyze it too (at least the dash lines space, lenght and width) so i'm using it.
Thing is that want it to be constantly spining, right now its moving choppy every second. i'm trying the "rotate an image around its center" example with no success :C I know code its broken somewhere coz image it's not showing (rute and name are fine, double checked) Probably i'm using the wrong code again...
To have a faster animation, you have to lower the overall Update rate of the skin from 1000ms to ~25ms and then add a default update divider so everything else runs once per second. Change the [Rainmeter] section as below, and add UpdateDivider=1 to the measures and meters that you want faster animation action.
WHOPS! everything works fine now! and no CPU load at all, I run on Win10 with Several Tabs on Chrome and a large file on Photoshop CC... RAM cry's as always and CPU is Regular Temp. and Load...
Only thing was that the Time messed up with the 28 update value, so I read the Rainmeter Update documentation and swaped the values, also made the calculation 40*25=1000 that fixed the problem