I have the below code - abridged - that is meant to display a flashing effect. I've used it before with similar parameters and the flash is noticeable. However in this new code, for some odd reason the effect is indiscernible:
Any "wait" must be in the context of the "ActionList" option(s). That is what drives the behavior. The actions themselves are just like any other action, like LeftMouseUpAction or IfTrueAction, and are just one or more bangs, which will happen in order, but more or less simultaneously.
So the ActionList options are "do something", "wait", "do something", wait, "do something"... and so on. The actions are the "do something".
I am not sure in which context your reply refers to; are you saying that using a variable is breaking it, or is another parameter out of range for the ActionTimer?
I am not sure in which context your reply refers to; are you saying that using a variable is breaking it, or is another parameter out of range for the ActionTimer?
The #D# (assuming that is a variable defined as "Wait 10000"), will do exactly nothing. you can't have a "wait" in the middle of an action. If you could, we wouldn't need the ActionTimer plugin.
1) ActionListN options, which are the entire meat-and-potatoes of the plugin. They are use to list (thus the name) a series of:
2) Action options, which can have any names. These are just actions, like LeftMouseUpAction or IfTrueAction or any other. The behave exactly the same as any other action, and have no special capabilities.
So to turn this into some kind of "animation", you use the ActionList to say "Do some action", "wait a bit", "Do some other action", "wait a bit" and so on. Or you can use "Do some action", "wait a bit" "repeat that 20 times".
Will always just do nothing. It will hide the meter, at best ignore the entirely pointless "Wait 10000" (or just blow up) and show the meter, all before the next redraw of the skin. You will only see the meter as shown, and instantly.
ActionTimer is not about the "actions", it's about the ActionList options...
I can't really help much further unless I have enough of your skin and the @Includes and images and all that so I can run it and test my changes.