I think it is worth expanding a bit on why balala points out that the #@# variable should be used in place of @Resrources.
If you use the relative path @Resources\Images, that means that the skin will look for @Resources in the same folder as the skin's .ini file. That may be, but it also may not. @Resources must be at the root config level of the skin. So in many cases, the @Resources folder will be a level or more "above" the skin's folder in the tree.
The #@# variable resolves this for you. It knows how to find the @Resources folder for your skin, no matter where the root config folder for that skin happens to be.
So it's a really good habit to get into to just always use #@# instead of specifying @Resources.
[Rainmeter]
Update=1000
;----------------------current skin file, thru this Shapes.ini is activated/skin is loaded
[Box1]
Meter=Shape
x=0
y=0
Shape=Rectangle 0,0,50,50 | Fill Color 0,0,0,180 | Stroke Color 0,0,0,0
LeftMouseUpAction=!Execute [!RainmeterToggleConfig "My Skin" Shapes.ini]
Note that: write your skin folder name within inverted comma if it contains SPACE in its name, otherwise without inverted commas also it would work.
Feel free to post questions, i am active user till my project is over.
[Rainmeter]
Update=1000
;----------------------current skin file, thru this Shapes.ini is activated/skin is loaded
[Box1]
Meter=Shape
x=0
y=0
Shape=Rectangle 0,0,50,50 | Fill Color 0,0,0,180 | Stroke Color 0,0,0,0
LeftMouseUpAction=!Execute [!RainmeterToggleConfig "My Skin" Shapes.ini]
Note that: write your skin folder name within inverted comma if it contains SPACE in its name, otherwise without inverted commas also it would work.
Feel free to post questions, i am active user till my project is over.