Ok, so I tried it again managed to successfully do it. I now have 2 separate Fountain of Colors, one RED and one BLUE. In the process though my Rainmeter did crash but I guess that's unavoidable. Hopefully I can do this with other skins.balala wrote: ↑September 21st, 2020, 10:52 am Beside dvo's reply I think that duplicating the config is the only solution. For instance rename the Skins\Fountain of Colors config to Fountain of Colors Red, create a new config and rename it to Fountain of Colors Blue. Make the appropriate settings on both. Now you have to include one of this configs into the first layout and the the other into the second layout. Whenever are you loading any of these layouts, the appropriate config will be loaded.
Try out this solution if you are interested and let me know if it does work. I'm not sure it will, but maybe worth a try.
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Reusing and changing skins without changing its previous appearance in a layout
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Re: Reusing and changing skins without changing its previous appearance in a layout
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Re: Reusing and changing skins without changing its previous appearance in a layout
For sure you can. Now you have to include the two variant into the two layouts.
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Re: Reusing and changing skins without changing its previous appearance in a layout
If it's only about one color, I guess this can be done by changing that variable with a click and refresh the skin, without using layouts or duplicates at all. Obviously I don't know if this would be easy to do for a skin like Fountain of Colors, so probably for now it's best to stick with balala's proposed solution.
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Re: Reusing and changing skins without changing its previous appearance in a layout
I'm not sure I understand this fully, but if it is what I think it is, it's a big advantage, one I wouldn't give up to. I believe using the plugin or the envisioned measure would mostly target multiple skin checking, instead of a single one, from the user's perspective.
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Re: Reusing and changing skins without changing its previous appearance in a layout
My worry is that if I keep duplicating several skins just to have a different type, it might affect the performance of rainmeter because I have a lot of skins. Right now I already have a lot of skins, some I don't even use right now but I'm planning to use in the future for suites I might do.Yincognito wrote: ↑September 23rd, 2020, 10:34 am If it's only about one color, I guess this can be done by changing that variable with a click and refresh the skin, without using layouts or duplicates at all. Obviously I don't know if this would be easy to do for a skin like Fountain of Colors, so probably for now it's best to stick with balala's proposed solution.
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Re: Reusing and changing skins without changing its previous appearance in a layout
Doesn't matter how many skins do you have, but matters how many are loaded. This is what is important, not the number of installed, but not-running skins.AnryuKen wrote: ↑September 24th, 2020, 4:40 am My worry is that if I keep duplicating several skins just to have a different type, it might affect the performance of rainmeter because I have a lot of skins. Right now I already have a lot of skins, some I don't even use right now but I'm planning to use in the future for suites I might do.
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Re: Reusing and changing skins without changing its previous appearance in a layout
Besides balala's note about loaded skins, while duplicating a skin does indeed consume a (little) bit of space on your HDD, considering that at any moment you'll only have a certain "type" of that skin loaded (e.g. you won't load both the red and the blue "type" at the same time, just the one you desire in that moment), this won't affect Rainmeter's performance at all, at least not compared to having just the original loaded. This is simply because it won't change how many instances of that skin you have loaded, it will always be just one that's loaded.AnryuKen wrote: ↑September 24th, 2020, 4:40 am My worry is that if I keep duplicating several skins just to have a different type, it might affect the performance of rainmeter because I have a lot of skins. Right now I already have a lot of skins, some I don't even use right now but I'm planning to use in the future for suites I might do.
Of course, if you have a lot of skins stored in your Rainmeter folder this will add a bit to the "mess" there, but apart from that, unless you load multiple skin or skin suites at the same time (I'm not talking about "types" or "variants" of the same skin here), you'll be fine from a performance point of view. Obviously, I'm assuming that the said skin or skins are reasonably optimized in terms of the code. Generally, some of them aren't quite up to the standard, from what I noticed...
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Re: Reusing and changing skins without changing its previous appearance in a layout
Come on, I doubt this would be a problem on modern computers. For sure it isn't...Yincognito wrote: ↑September 24th, 2020, 9:23 am while duplicating a skin does indeed consume a (little) bit of space on your HDD,
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Re: Reusing and changing skins without changing its previous appearance in a layout
I didn't say it would be problem for the computer - that's why I added "little" to the phrase - but it could be an inconvenient for the user (an exaggerately picky user like me, for instance ). That being said, it is the truth, isn't it? I mean, it will take some space, even though it won't be an issue (I think not even for older computers, assuming a decent skin size).
Regarding skin sizes, I recently saw a 100 MB skin, so... add 10 of those and you'll get 1 GB
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Re: Reusing and changing skins without changing its previous appearance in a layout
Yep, this is true.Yincognito wrote: ↑September 24th, 2020, 10:38 am but it could be an inconvenient for the user (an exaggerately picky user like me, for instance ). That being said, it is the truth, isn't it?
Yes, but that's any extreme case. Usually most skins aren't so large.Yincognito wrote: ↑September 24th, 2020, 10:38 am Regarding skin sizes, I recently saw a 100 MB skin, so... add 10 of those and you'll get 1 GB