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Is there a way to monitor resources used by a skin?

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raiguard
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Is there a way to monitor resources used by a skin?

raiguard » January 23rd, 2019, 10:26 pm

I am attempting to optimize my skins for those who have lower-end PCs. My suite is inherently performance-heavy, so making these optimizations is a difficult and tedious process, and I don't have an easy way to tell if something I have done actually made an improvement. It would help immensely if I could somehow monitor how much CPU time each skin is using when it updates.

Is this possible?
”We are pretty sure that r2922 resolves the regression in resolution caused by a reversion to a revision.” - jsmorley, 2017
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jsmorley
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Re: Is there a way to monitor resources used by a skin?

jsmorley » January 23rd, 2019, 11:50 pm

No. There is only the one Rainmeter process.
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raiguard
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Re: Is there a way to monitor resources used by a skin?

raiguard » January 23rd, 2019, 11:57 pm

Dang, thanks anyway. :thumbup:
”We are pretty sure that r2922 resolves the regression in resolution caused by a reversion to a revision.” - jsmorley, 2017
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Re: Is there a way to monitor resources used by a skin?

Active Colors » January 24th, 2019, 12:17 am

I am using Process Activity View by Nirsoft do determine how often my skins load files
https://www.nirsoft.net/utils/process_activity_view.html

For example I just found an abnormal use of an image by one of my skins (open count was rapidly increasing with every second). It can also show how often your skin loads or parses a data from internet (via highlighted on the screenshot .xml file).
Capture.PNG
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