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Pour Clock

Posted: April 22nd, 2010, 2:26 am
by kenz0
Image

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Conceptual clock that pour time.
7 color variations are included. And also you can set the colors and size as you like with the variables. (i.e. COLOR1, COLOR2, FONTSIZE ...)

Image

Note:
This skin requires Rainmeter-1.2 Beta (r380) or higher

Have fun!

Re: Pour Clock

Posted: April 22nd, 2010, 2:33 am
by jsmorley
Very cool indeed. So the trick is in truncating the numbers with H= so you can display part in color and part in gray?

Re: Pour Clock

Posted: April 22nd, 2010, 2:34 am
by jsmorley
Man, you do some unbelievable stuff with Rainmeter...

:beer:

Re: Pour Clock

Posted: April 22nd, 2010, 3:24 am
by kenz0
jsmorley wrote:Very cool indeed. So the trick is in truncating the numbers with H= so you can display part in color and part in gray?
Right. The lower color layer appears gradually as the above gray layer is truncated.
This basic logic is very simple.

Re: Pour Clock

Posted: April 22nd, 2010, 6:29 am
by Benjamin Linus
:King:
Awesome :)

Re: Pour Clock

Posted: April 22nd, 2010, 7:27 am
by Alex2539
That's very clever kenz0! I also like your reverse use of the includes. Normally the settings are stored there but you've put the main code in a .inc file instead. I can imagine that must have cut down on quite a lot of code!

Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.

Re: Pour Clock

Posted: April 22nd, 2010, 8:05 am
by maminscris
:shock: wow wow wow

:beer:

Re: Pour Clock

Posted: April 22nd, 2010, 10:56 am
by kenz0
Alex2539 wrote: Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.
Thanks for an indeed interesting point. It's a really cool effect.
If skin size is made small enough, we shouldn't be troubled so much by the high CPU used.

Re: Pour Clock

Posted: April 22nd, 2010, 11:28 am
by poiru
You're crazy good at creating unique stuff. Keep it up :thumbsu:

Re: Pour Clock

Posted: April 22nd, 2010, 12:57 pm
by JamesAC
Wow, very nice.
Alex2539 wrote:Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.
That works well, and I didnt notice too much of an effect on CPU which is a bonus.