I am trying to make a skin that has something that looks similar to a comet tail, with the end near the start of the arc line being bright white, and the other end of the arc line being transparent black.
With linear gradients, I can get close to this as long as the arc does not travel more than 180 degrees around the circle, but if it travels more than that, I get weird artifacts near the ends where they don't match up.
I'd like a feature where either a non-closed line or arc can have a gradient along its entire length that doesn't rely on a linear gradient, so it can backtrack without repeating portions of the gradient.
Thanks.
It is currently April 23rd, 2024, 8:46 pm
[Suggestion] Line Gradients
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- Posts: 26
- Joined: October 16th, 2009, 6:49 am
- Location: Utah, USA