balala wrote: ↑March 30th, 2019, 7:03 am
Ok, please do so and report any issue if there are any. Thanks.
Tested the 2.0 version (after applying the
IfCondition fix), and there is still a
1 on the first ball, when using the "old style" balls. This happens only if the time is set to the 24h format, apparently, and the issue is not present when toggling the digits display on the balls, only at refresh:
Old Style Balls.jpg
That being said, it works well, but I still find the CPU usage very high (between 40% and 50% on my 2.3 GHz CPU, irrespective of the balls' style). Maybe it's not an issue caused by coding, but rather the fact that
ColorMatrix and
TransformationMatrix are used extensively in the skin - so it might be just a given and not much left to do about it, I don't know. The good thing is that CPU usage spike appears not to happen anymore when the balls were static (like it happened in the previous version).
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