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ActionTimer

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deflore08
Posts: 209
Joined: July 12th, 2020, 7:47 am
Location: Ada, Garden City

Re: ActionTimer

Post by deflore08 »

How many ActionTimer threads or examples could be executed at a time in one skin? I face the trouble when it's waiting the end of "first animation" before begin a second animation from an other ActionTimer measure.
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jsmorley
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Joined: April 19th, 2009, 11:02 pm
Location: Fort Hunt, Virginia, USA

Re: ActionTimer

Post by jsmorley »

As far as I know, there is no limit on the number of ActionTimer measures you can have in a skin, other than the potential to create a CPU killing skin, and each of them is an independent thread that have nothing to do with each other.
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deflore08
Posts: 209
Joined: July 12th, 2020, 7:47 am
Location: Ada, Garden City

Re: ActionTimer

Post by deflore08 »

This short video called to illustrate the problem. One fader here especially made too slow, for clarity. For demonstation i set Rainmeter's priority to "RealTime", what means windows goes live only for Rainmeter. :))) Also CPU feels good, peak is 70% (data from taskmanager. HWiNFO shows x3 below value) while action timer is active. So.. That's why i ask. :( It's always awaits when 1 measure will finish and only after this it's able to begin animation from other measure.

UPD: CPU Affinity for Rainmeter is 8/8 cores.

UPD2: Nevemind, looks like it is a trouble in my code. Dunno where, but 2 other faders works good between themselves. Sorry. :)

UPD3: Do never write [!Update] after executing action timer bang. Or after this you will go to the forum and ask a stupid questions like.. I'am. :( Solved. Thanks for attention!
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