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AudioLevel

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pisac
Posts: 34
Joined: March 23rd, 2014, 9:08 am
Location: Moldova RM

Re: New Plugin: AudioLevel

Post by pisac »

Dank420 wrote: I put spoiler on that! ????? keep trying to spoil it but???
EDit: DOH!!!! thanks i was all back asswards
inspired by my skin ( circle level/23 band)
and that you can write much less ( ten-10 )
and I kind of destroyed me ideas...
and AudioLevel 1.0.0 & 1.1.3/1.1.4 little different than (band's)

Fun ... http://youtu.be/ctjJj122aHM
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Dank420
Posts: 145
Joined: April 3rd, 2013, 1:04 am
Location: O-High-O

Re: New Plugin: AudioLevel

Post by Dank420 »

before messing with bandfreq and adjustment calcs i had to fix what i already had
Why no one tell me This Beast was a cpu killer......
Good news is A MASSIVE rewrite, note++ renaming and trial and error, and a rusty chainsaw I've cut it WAY WAY DOWN... (like 388 to over 1000,depending on settings, less calculations each update )
Should be much better for ya,(sure is for me) Let me know....

Adds: Flip, direction, Channel, Background(part).
still tweaking, need to add to/adjust parents but If your using 1 or 1.5(which i might remove) this SO much better...

No plugin included as it is still growing/Changing.....

LivingSound v1.6
(might take a break now)....Enjoy

dgrace..Thankyou! also thanks for updated info on page one!
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pisac
Posts: 34
Joined: March 23rd, 2014, 9:08 am
Location: Moldova RM

Re: New Plugin: AudioLevel

Post by pisac »

Dank420 wrote:...
somehow have windows xp
skins is because good
but the arrangement of colors or something does not fit
and the setting change color
User avatar
Dank420
Posts: 145
Joined: April 3rd, 2013, 1:04 am
Location: O-High-O

Re: New Plugin: AudioLevel

Post by Dank420 »

@pisac
i dont understand?

@vlc users ( or those affected by buzz)

Buzzkill

Code: Select all

:::::Buzzkill Not hard variable , not in [Variables]:::::::

[enablebuzzkill]
measure=calc
formula=[measureAudioRaw_Out]
ifbelowvalue=0.00001
ifbelowaction=[!togglemeasure buzzkill][!updatemeasure buzzkill]
ifabovevalue=0.00001
ifaboveaction=[!setvariable buzzkill 1][!updatemeasure buzzkill]
dynamicvariables=1

[buzzkill]
measure=calc
formula=#buzzkill#
ifequalvalue=1
ifequalaction=[!refresh]
dynamicvariables=1
disabled=1
pisac
Posts: 34
Joined: March 23rd, 2014, 9:08 am
Location: Moldova RM

Re: New Plugin: AudioLevel

Post by pisac »

The difference between me and you

beautiful skins but something like it hurt

Image

I will post small settings...

Image

the setting's
[Rainmeter]
Update=20

[Variables]
Color=200,0,0
color_2=0,0,200

[ba]
Meter=Image
SolidColor=0,0,0,100
H=120
W=105

[m_Audio]
Measure=Plugin
Plugin=AudioLevel
Port=Output
RMSAttack=100
RMSDecay=300
RMSGain=2.0
PeakAttack=15
PeakDecay=270
PeakGain=1.0
FFTSize=3072
FFTOverlap=100
FFTAttack=200
FFTDecay=200
Bands=6


[m1]
Measure=Plugin
Plugin=AudioLevel
Parent=m_Audio
Channel=Sum
Type=Band
BandIdx=0

[m2]
Measure=Plugin
Plugin=AudioLevel
Parent=m_Audio
Channel=Sum
Type=Band
BandIdx=1

[m3]
Measure=Plugin
Plugin=AudioLevel
Parent=m_Audio
Channel=Sum
Type=Band
BandIdx=2

[m4]
Measure=Plugin
Plugin=AudioLevel
Parent=m_Audio
Channel=Sum
Type=Band
BandIdx=3

[m5]
Measure=Plugin
Plugin=AudioLevel
Parent=m_Audio
Channel=Sum
Type=Band
BandIdx=4

[m6]
Measure=Plugin
Plugin=AudioLevel
Parent=m_Audio
Channel=Sum
Type=Band
BandIdx=5

===========================================

[l1]
Meter=Image
SolidColor=#Color#
X=10
y=10
w=10
h=(2+([m1]*94))
DynamicVariables=1

[lv1]
Meter=Image
SolidColor=#Color_2#
X=r
y=2R
w=10
h=(96-([m1]*94))
DynamicVariables=1

---------------------------

[l2]
Meter=Image
SolidColor=#Color#
X=5R
y=10
w=10
h=(2+([m2]*94))
DynamicVariables=1

[lv2]
Meter=Image
SolidColor=#Color_2#
X=r
y=2R
w=10
h=(96-([m2]*94))
DynamicVariables=1

----------------------------------

[l3]
Meter=Image
SolidColor=#Color#
X=5R
y=10
w=10
h=(2+([m3]*94))
DynamicVariables=1


[lv3]
Meter=Image
SolidColor=#Color_2#
X=r
y=2R
w=10
h=(96-([m3]*94))
DynamicVariables=1

-------------------------------

[l4]
Meter=Image
SolidColor=#Color#
X=5R
y=10
w=10
h=(2+([m4]*94))
DynamicVariables=1

[lv4]
Meter=Image
SolidColor=#Color_2#
X=r
y=2R
w=10
h=(96-([m4]*94))
DynamicVariables=1

---------------------------------------

[l5]
Meter=Image
SolidColor=#Color#
X=5R
y=10
w=10
h=(2+([m5]*94))
DynamicVariables=1

[lv5]
Meter=Image
SolidColor=#Color_2#
X=r
y=2R
w=10
h=(96-([m5]*94))
DynamicVariables=1

-------------------------------------------

[l6]
Meter=Image
SolidColor=#Color#
X=5R
y=10
w=10
h=(2+([m6]*94))
DynamicVariables=1

[lv6]
Meter=Image
SolidColor=#Color_2#
X=r
y=2R
w=10
h=(96-([m6]*94))
DynamicVariables=1
AudioLevel.dll not raise much cpu :

[Rainmeter]
Update=#up#

[Variables]
up=50

[Update_set]
measure=calc
formula=[m_Audio]
ifbelowvalue=0.00010
ifbelowaction=[!WriteKeyValue Variables up 2000000][!Update *]
ifAboveValue=0.00010
ifAboveAction=[!WriteKeyValue Variables up 50][!Update *]
dynamicvariables=1
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Seahorse
Posts: 1175
Joined: June 9th, 2010, 5:56 pm
Location: Locks heath, UK

Re: New Plugin: AudioLevel

Post by Seahorse »

Need to finish moving everything into @Resources, change some old manual code for making progress bar clickable, add mousewheel rotation and obviously re-arrange all the background graphics.

I've stripped out the stand alone VU meter programme and have functioning VUs & peak meters.

Need add a ton of UpdateDivder entries - perhaps an update multiplyer option would help?

Once that's done I'll roll it out the door.
Capture.JPG
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"Regrettably your planet is one of those scheduled for demolition"
Mike

My Skins at DeviantArt

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Dank420
Posts: 145
Joined: April 3rd, 2013, 1:04 am
Location: O-High-O

Re: New Plugin: AudioLevel

Post by Dank420 »

Classic looking snazzy....got any reel to reel?

instead of changeing update to huge number and slowing responce when audio active ;

[m_AudioR_FFT_00]
Measure=Plugin
Plugin=AudioLevel
Parent=m_Audio
Channel=R
Type=Band
BandIdx=0
group=Children
paused=1

group and pause all child measures then :

[unpausekids]
measure=calc
formula=[m_Audio]
ifbelowvalue=0.00010
ifbelowaction=[???whatever???]
ifAboveValue=0.00010
ifAboveAction=[!Unpausemeasuregroup children]
dynamicvariables=1

till i added images and imagetint(trying to find % balance) saved me quite a few Cpu%(heck do both)

Is tinting an image really that much harder then drawing colored box?(seems)
solidcolor vs imagetint ??? whats harder on Rainmeter?( seems imagetint)
i added segmented image for bars and Imagename/image tint instead of image/solid color other wise same code , and 15 % cpu increase? i understand its got to draw image and then tint (2steps ) instead of just splattering color in an area but , difference is huge!
Is tint that much harder or do i have a monkey in my code wrenching things up somewhere????
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pisac
Posts: 34
Joined: March 23rd, 2014, 9:08 am
Location: Moldova RM

Re: New Plugin: AudioLevel

Post by pisac »

Dank420 wrote:..
escape from the back
to skin (level)
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Seahorse
Posts: 1175
Joined: June 9th, 2010, 5:56 pm
Location: Locks heath, UK

Re: New Plugin: AudioLevel

Post by Seahorse »

Reel to Reel later, for now it's Awesome Mix on cassette 8-)
Capture.2JPG.JPG
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"Regrettably your planet is one of those scheduled for demolition"
Mike

My Skins at DeviantArt

drakulaboy
Posts: 165
Joined: June 29th, 2014, 8:35 pm

Re: New Plugin: AudioLevel

Post by drakulaboy »

Seahorse wrote:making progress bar clickable, add mousewheel rotation
something similar is here
progress bar clickable - http://rabra.deviantart.com/art/Kantas-470626119
mousewheel rotation - http://sa3er.deviantart.com/art/VolKnob-1-1-374574957