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Creating Independent Counters

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Seahorse
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Re: Creating Independent Counters

Post by Seahorse »

Not the counter, what I'm doing with it - maths... O.O
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KreAch3R
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Re: Creating Independent Counters

Post by KreAch3R »

Seahorse wrote:Not the counter, what I'm doing with it - maths... O.O
Oh, ok. Even more scratching. :p
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smurfier
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Re: Creating Independent Counters

Post by smurfier »

Disabling the counter would make it's value 0. To actually stop it while retaining the value:

Code: Select all

[Counter]
Measure=Calc
Formula=Counter+(Counter<#Value#)
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KreAch3R
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Re: Creating Independent Counters

Post by KreAch3R »

Beautiful. :) Wouldn't that work the same as pausing it, however? It provides some additional functionality, nevertheless.
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smurfier
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Re: Creating Independent Counters

Post by smurfier »

Yes, that would basically pause the counter at the given value.
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Seahorse
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Re: Creating Independent Counters

Post by Seahorse »

smurfier wrote:Having it reset after a given value is easy and is accomplished the same way as if you were using the Counter variable.

Code: Select all

[cCounter]
Measure=Calc
Formula=(cCounter+1)%31
This will have the counter reset to zero after it hits 30. Always add 1 to whatever value you want it to reset after otherwise it will reset at that value.
There is a pause after the last number before it starts counting up again, is there a way of removing this? my test skin is counting to 4:

Code: Select all

[CalcCounter]
Measure=Calc
Formula=(CalcCounter+1)%5
but there is clearly a 2 second wait (Update=1000) after 4 before it starts again, i.e. gets to %5, then counts another second before triggering - making a total of 6 seconds total elapsed time for something I am trying to do in 5?
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smurfier
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Re: Creating Independent Counters

Post by smurfier »

There should not be a delay like that, or at least none that I have experienced.

Also, if you want it to count 1-4 instead of 0-4 use (cCounter%4)+1
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Seahorse
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Re: Creating Independent Counters

Post by Seahorse »

Delay is there I can time it. Your suggestion removes the problem:

Code: Select all

[CalcCounter]
Measure=Calc
Formula=(CalcCounter%4)+1
"Regrettably your planet is one of those scheduled for demolition"
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KreAch3R
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Re: Creating Independent Counters

Post by KreAch3R »

Just a post to cover something that isn't completely covered on the awesome first post:

You can make a counter reset automatically using %value and reset manually using a variable:

Code: Select all

[ScrollCounter]
Measure=Calc
Formula=((ScrollCounter+1)*#restart1#)%61
DynamicVariables=1
IfEqualValue=60
IfEqualAction=!Execute !bangs
IfBelowValue=1
IfBelowAction=!SetVariable restart1 1
In this example, it's a counter that automatically counts till 60, where it restarts and fires !bangs. But I wanted to restart the counter each time I was pressing a button. So the above code will work. I am using it in Kaelri's Evereader, to make the pages scroll automatically, and restart the scroll counter each time I click to see a page (so that I don't see the page for a few seconds before the counter takes it away from me) :)
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smurfier
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Re: Creating Independent Counters

Post by smurfier »

To be honest I covered it as well as I felt was necessary. Also, you should be able to cut back on the parenthesis by following the order of operations.

Code: Select all

[ScrollCounter]
Measure=Calc
Formula=(ScrollCounter+1)%61*#restart1#
DynamicVariables=1
IfEqualValue=60
IfEqualAction=!Execute !bangs
IfBelowValue=1
IfBelowAction=!SetVariable restart1 1
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This is the song that never ends. It just goes on and on my friends. Some people started singing it not knowing what it was, and they'll continue singing it forever just because . . .