Sometimes i feel broken when i have to edit some things in my code to see a changes, for example: to stop some counters on a flight, to change variables and so on. I do not want to make this changes permanently, so i began to play with Input plugin to make an improvised console for my skin.
The idea is next: we catch input and use it as a Bang, then see what happens. So, the following code do this things:
Thus we can just type instead to get our skin refreshed. This little code part made my life much easier and skin manage as more flexible.
Code: Select all
[Variables] ; --- #Command_Trigger# triggers the conditional measure; #Command_Input# is your input Command_Trigger = 0 Command_Input = ; --- Input Measure. 1st command writes and sets the #Command_Input# variable then set #Command_Trigger# to 1 [sensor.COMMAND_INPUT] Measure = PLUGIN Plugin = InputText MeterStyle = any.style X = 0 Y = 0 W = 150 H = 15 SolidColor = 0,0,0,255 FontColor = 255,255,255,255 DefaultValue = #Command_Input# FocusDismiss = 1 DynamicVariables = 1 Command1 = [!WriteKeyValue Variables Command_Input " $UserInput$" "filetowrite.inc"][!SetVariable Command_Input [sensor.COMMAND_INPUT]][!UpdateMeter text.dynamic.COMMAND_INPUT][!Redraw] Command2 = [!SetVariable Command_Trigger "1"][!UpdateMeasure formula.COMMAND_INPUT] ; --- Conditional measure. When #Comman_Trigger# = 1 it executes your input as a Bang. Variable is nested so you do not need to write [!Refresh] - just "refresh" [formula.COMMAND_INPUT] Measure = CALC Formula = #Command_Trigger# DynamicVariables = 1 ifCondition = #CURRENTSECTION# = 1 ifTrueAction = [!#Command_Input#] [!Delay 200][!SetVariable Command_Trigger "0"][!UpdateMeasure #CURRENTSECTION#]
Of course, it's a quick sketch and i believe there is a much ways to make it better, faster, shorter, and more beautiful, so i will extend this post if you will suggest more options and approaches. So let the games begin.