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New Shape Meter
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Re: New Shape Meter
i think it's the way it builds and show's the shapes JSMorley, if the box drawn would be a transparant nobody would talk about it.... 

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Re: New Shape Meter
I'm done with this conversation.
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Re: New Shape Meter
I absolutely agree with you on this.jsmorley wrote: ↑May 25th, 2020, 2:18 pm If that is the case, and who knows really, then my advice would be to be sure to update graphics drivers to the very latest version, and try changing the state of "Use hardware acceleration" in Settings.
My only point in all of this is that if you "don't help us to help you" as much as you can, you can't expect much in the way of results. If I was going to report an issue like this I would likely:
1) Clearly describe the behavior I'm getting. Screenshots or .gif files are always a help.
2) Provide example code or ever better an attached .rmskin that demonstrates the problem.
3) Details about my system, what version of Rainmeter, what version of Windows, what graphics card, etc.
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Re: New Shape Meter
i have all my drivers updated all the time .. so nvidia delivers mine .. gtx 1070 8g and 32 gig memory onboard and i7 6700k 
example i can provide when it does it again, but you will see nothing then a box around the drawn shape and it's gone after finishing the shape.
that's the flashing what you see, it restores the transparant background ... providing a screen cap is difficult to do with a overload.
and it's not with one skin but all the skins running with shapes ... so can't provide a rmskin to show ...

example i can provide when it does it again, but you will see nothing then a box around the drawn shape and it's gone after finishing the shape.
that's the flashing what you see, it restores the transparant background ... providing a screen cap is difficult to do with a overload.
and it's not with one skin but all the skins running with shapes ... so can't provide a rmskin to show ...
Last edited by dvo on May 25th, 2020, 2:55 pm, edited 1 time in total.
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Re: New Shape Meter
So the shape is drawn inside a bounding box that quickly alternates between an opaque background and the actual transparent background that's suppose to be there, is that it?dvo wrote: ↑May 25th, 2020, 2:29 pm i have all my drivers updated all the time .. so nvidia delivers mine .. gtx 1070 8g and 32 gig memory onboard and i7 6700k
example i can provide when it does it again, but you will see nothing then a box around the drawn shape and it's gone after finishing the shape.
that's the flashing what you see, it restores the transparant background ...
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- Posts: 1029
- Joined: February 7th, 2016, 6:08 am
Re: New Shape Meter
it's seems to be like that when it overloads the first box ( the freeze ) draw's it in that color and after it loads it's transparant again..
but this is by all shapes on your screen ... btw nvidia 445.87 is my latest driver.. i think it's not a driver issue.
it's after introducing shapes in rainmeter it started by me.
but this is by all shapes on your screen ... btw nvidia 445.87 is my latest driver.. i think it's not a driver issue.
it's after introducing shapes in rainmeter it started by me.
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Re: New Shape Meter
I see. Does this happen just in a certain / particular skin or for all the skins using shapes? If it happens only for one skin (or a skin suite), are you sure it's not a mistake in the code that's causing this? If this happens for all the skins using shapes, can any of us replicate the issue by creating a simple skin with shapes and overworking a bit the CPU (like starting Chrome, for example)?dvo wrote: ↑May 25th, 2020, 3:03 pm it's seems to be like that when it overloads the first box ( the freeze ) draw's it in that color and after it loads it's transparant again..
but this is by all shapes on your screen ... btw nvidia 445.87 is my latest driver.. i think it's not a driver issue.
it's after introducing shapes in rainmeter it started by me.
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- Posts: 1029
- Joined: February 7th, 2016, 6:08 am
Re: New Shape Meter
not in one alone if it happens it's in all the skins loaded and using shapes ... all those that are using images it doesn't...I see. Does this happen just in a certain / particular skin or for all the skins using shapes? If it happens only for one skin (or a skin suite), are you sure it's not a mistake in the code that's causing this? If this happens for all the skins using shapes, can any of us replicate the issue by creating a simple skin with shapes and overworking a bit the CPU (like starting Chrome, for example)?
if i want to replicate it. i don't know if i got the power to make a screenshot of movie because of the overload...
you can have it when your pc starts or a big load or last defender scanning my computer ( full scan several hours ) like last.
and how do i know it's the shape simple if you replace it with a image it's gone... rainmeter doesn't have to work a lot for that.
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Re: New Shape Meter
And the background of the shape has to be transparent for the issue to happen, or it can be opaque?dvo wrote: ↑May 25th, 2020, 4:08 pm not in one alone if it happens it's in all the skins loaded and using shapes ... all those that are using images it doesn't...
if i want to replicate it. i don't know if i got the power to make a screenshot of movie because of the overload...
you can have it when your pc starts or a big load or last defender scanning my computer ( full scan several hours ) like last.
and how do i know it's the shape simple if you replace it with a image it's gone... rainmeter doesn't have to work a lot for that.
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- Posts: 1029
- Joined: February 7th, 2016, 6:08 am
Re: New Shape Meter
this is the background that fails to load but if it happens it doesn't matter.. only that it's a shape ... any will do ...
i have seen it in different skins i mine and those from others... if it happens all shapes will do the same ...

i have seen it in different skins i mine and those from others... if it happens all shapes will do the same ...
Code: Select all
[MeterAllBackground]
Meter=Shape
Shape=Rectangle 0.5,0.5,210,396,23 | Fill Color 6,30,60,150 | StrokeWidth 1.5 | Stroke Color 200,200,200,250
X=12
Y=0
W=250
H=150