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New UniqueRandom option

Changes made during the Rainmeter 3.0 beta cycle.
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jsmorley
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Re: New UniqueRandom option

Post by jsmorley »

Well, if you are using the skin .rmskin I posted earlier in this thread, there is nothing about it that makes you wait for the next "SecondsBetween" to start displaying...
rupture
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Joined: October 25th, 2013, 5:55 am

Re: New UniqueRandom option

Post by rupture »

yes i am using that. and if i set the SecondsBetween to 60 i'm looking at the grey background for 60 seconds before the first image loads.
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jsmorley
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Re: New UniqueRandom option

Post by jsmorley »

rupture wrote:yes i am using that. and if i set the SecondsBetween to 60 i'm looking at the grey background for 60 seconds before the first image loads.
Perhaps you have a file (the .rmskin is looking for Extensions=jpg;png;bmp in the folder(s)) that it is trying to display but is unable to for some reason (the wrong extension on the file for what it really is, a corrupted image, something like that)

Load the skin and see what is displayed in the About / Skin panel for that skin. That might point us toward something.
10-25-2013 11-36-46 AM.jpg
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rupture
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Joined: October 25th, 2013, 5:55 am

Re: New UniqueRandom option

Post by rupture »

here you go.
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jsmorley
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Re: New UniqueRandom option

Post by jsmorley »

Nothing jumps out at me as a problem. I'm not sure what is going on for you.
rupture
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Joined: October 25th, 2013, 5:55 am

Re: New UniqueRandom option

Post by rupture »

yea, i don't know. the higher i set SecondsBetween the longer i have to wait for the first image to show up. it's weird.
rupture
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Joined: October 25th, 2013, 5:55 am

Re: New UniqueRandom option

Post by rupture »

ok i'm out. i'll check back later if you have any ideas. thanks for the help.
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jsmorley
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Re: New UniqueRandom option

Post by jsmorley »

You could zip up the entire skin folder (so I get the images as well as the skin) and attach it here so I can take a look. We must be missing something.
rupture
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Joined: October 25th, 2013, 5:55 am

Re: New UniqueRandom option

Post by rupture »

only thing i changed was ImagePath and SecondsBetween.
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jsmorley
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Re: New UniqueRandom option

Post by jsmorley »

Found it...

The issue is something I missed when I created the skin. The random number measure is being evaluated along with the other FileView measures when the skin is first loaded, but the FileView measures take some time (not a lot, but some) and the value of MeasureCount (the number of files it found) is not being set until "after" the random number is created the first time.

Since there is no "HighBound" set for the random measure at that point, it is defaulting to "100" and looking for a random image with a FileView index of somewhere between 1 and 100.

In the case of my setup when I created the skin, that always "seemed" to work fine, as there were 300 or 400 images in the folder tree I was accessing.

In your case, with only 3 images, the first pass through (before the next SecondsBetween) is almost always going to be a non-existent FileView index.

In any case, I changed a couple of measures, to deal with this:

Code: Select all

[MeasureFolder]
Measure=Plugin
Plugin=FileView
Recursive=2
Path=#ImagePath#
Extensions=jpg;png;bmp
FinishAction=[!EnableMeasure MeasureRandom]

[MeasureCount]
Measure=Plugin
Plugin=FileView
Path=[MeasureFolder]
Type=FileCount
OnChangeAction=[!SetOption MeasureRandom HighBound [MeasureCount]]

[MeasureRandom]
Measure=Calc
Formula=Random
UpdateRandom=1
UniqueRandom=1
LowBound=1
UpdateDivider=#SecondsBetween#
OnUpdateAction=[!UpdateMeasure MeasureImagePath][!UpdateMeter *][!Redraw]
Disabled=1
So we start with MeasureRandom "disabled", and "enable" it when the FileView plugin is done the first time through. That should fix it for you.